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Seemed to have hit an issue on 0.2.2 in the browser (after a couple of "life ascensions" where I have tonnes of lives but the Ascend for Humans button is disabled (and not updating to show how many Humans I would get). Game seems to run fine other than this

Sneaking through the code, it seems to be an issue with calculateMaxAffordable as it returns 0:

item {baseCost: s, costIncreaseFactor: 1.0001, count: 943085}
lives {s: 1, e: 26, d: Array(3)}constructor: ƒ s(n)d: (3) [908474, 825369, 970790]e: 26s: 1[[Prototype]]: Object 
calculateMaxAffordable(item, lives); 0

yeah, I'm updating it quickly right now, That's because each Human costs slightly more than the previous one. And that text is static, I should make it show the next human value. Reload the page, you should get more humans.