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(-2)

I'm not getting some combo it seems, because the final fight seems impossible, with you getting +2/+5 hp up to a solid 30hp and +1/+5 attack with tradeoffs, and enemies being 23 attack and thorns 10 and full field range. Mobility stat is particularly useless. It could use a dodge chance added to that.

It's a fun style, the shuffle shop button not being chip only activatable pulled out of the immersion. Also really wish abilities could stack.

(-1)

Was able to beat it with an early gluttony. But i really believe that 70% of the matches are not solvable, for example if you get a forced double armor enemy upgrade early. And enemies being able to stack upgrades while not having that option really kills it. The difficulty spikes on some playthroughs are tough. Sometimes ending up with 25 attack on enemies.


It's a fun brainteaser though. I semi-enjoyed it, but was frustrating.