This was FANTASTIC. The art and the atmosphere are really compelling. I’m surprised that this game used the default Unity font, because you did a flawless job getting rid of the default engine stink that a lot of us ended up with. Being put in cryo for an entire 9 years is a great way to start and set the tone. The character designs and personalities really shine. I was consistently excited to speak with all of the crew. The mechanic reminded me of a character I’ve generally disliked from The Hundred Line but she quickly became my favorite. (Is that just because I’m gay?) I will remember that little screwdriver story for a good while.
The gameplay held my attention too! missile assembly, while simple enough, is suitably hectic and engaging. I didn’t initially understand what the orders were and why some assemblies failed, but I figured out quickly enough. The constantly breaking buttons are a great detail that heightens this. I never learned what the colored bars meant, and half the time I didn’t even remember which pieces contributed what, but I’m glad you can faff around with it during downtime if you wanted to actually learn.
The only major problem is that the game forces you to start from the very beginning once you fail or reach an ending. I got demoted for the first time abstaining from fighting with my rival assembler, and it was rather a slog to get back. I would like to see the other endings but it just takes too long to replay the full thing.
But seriously, polish this up and advertise it somewhere. This was easily one of my favorites of the whole jam.