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Hey, JokuPelle, I few suggestions regarding “cultures”:

1. I feel like it’d be a nice quality-of-life feature to allow the player to add multiple custom cultures in settings (not just edit one custom culture continuously). This way, they can select and deselect different “groups” easily instead of just editing the same custom culture.

Obviously, this isn’t a big deal, given you are logically able to concatenate/splice the strings for certain “groups” separately and then paste them into the custom culture sections respectively if you really wanted to.

2. It’d be cool to integrate cultures into the actual evolution of the game; for example, when creating a scenario, you’d be able to assign a culture to each state (so for the US, for example, it’d just be English). Then, when said countries have revolutions, their child states would have like a 70% to be derived from said culture (therefore being assigned with the same culture and possessing a randomly generated name from said culture). If it is determined that the revolutionary state should not be derived from its parent state (culturally), it randomly selects a different culture (from the cultures whitelisted by the player) in settings (therefore allowing for “diversity” and then the eventual annihilation of an entire culture due to its lessened influence over time). 

This way, pre-made scenarios (like the World Map) would progress naturally (meaning that a state that revolts from the US will be less likely to have a name that historically originated from the other side of the world lol) and the simulation would be able to retain some sort of historical lineage.