Hey,
This looks awesome and it was an instant buy for me!
Actually, the points here are pretty much moot. I have figured it out. See below.
However, I do have some problems with using it in Godot 4.4. The gltf files after importing and upgrading the project are simply unopenable and are marked with a red cross.
I saw a comment somewhere that you guys are new to Godot, but I can't find it now. So my question is this: Would it be possible for you to release a package per asset pack containing the assets in glb (approx. gltf just binary) format? No projects, just the glb files.
Glb opens easily in Godot and a lot of "other" asset pack creators do release just the glb files.
Also, since Godot 4.3 we have a new fbx importer based on the ufbx library in Godot so if you have raw fbx files then those should be more than sufficient to release too instead of the glb. Assuming you have merely converted fbx to gltf and depending on how much more work you might want to put into this.
I think sometimes the scaling is off by 1:100 with some fbx files (might need checking), but otherwise they should work fine AFAIK.
Thanks for any answer.