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(+1)

I did make an Android port. But I tested my game with JoiPlay using an old Android model (2019). It's smooth and of higher quality. I'm considering it in future updates if my game's file size gets bigger. For now, I recommend using JoiPlay for a full and better experience.

(+1)

I wish those who built the Joiplay application could also implement the possibility of playing games with other graphics engines like Unity and Unreal Engine.