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(+2)

(Crossposting my review, since apparently by default it's not visible to anyone except the creator)

This room stood out to me while scrolling through the archive of Escape This Podcast, and I wasn't disappointed! After listening to the episode, I read up and ran it for my friends as a change of pace for our usual online game night.

The room is very nonlinear in a way that encourages exploring, experimenting, and chipping away at curious corners so that you always feel like you're learning and making progress. If the players are cunning, they can discover and solve a lot of "mid game" puzzles right from the start, which makes them feel smart.

On that note, there's a lot of "aha" moments packed into this room, and a lot of what makes those "ahas" satisfying is the commitment to the theme of videogame mechanics. The clever solutions make sense in the game world, and reward a love of the subject matter without being unsolvable if you're unfamiliar. The milestone marking the shift into the back half of the game comes with a sort of diegetic hint sheet that helps players catch up if needed without patronising them.

Along with the mechanics, the narrative of the room also makes good use of tropes and presents a more interesting overall story than you might expect (no spoilers here, though!). As a very minor criticism, the final sequence is quite narration-heavy, with two large blocks of description / speech separated by only a short vignette of player agency in the form of one last anticlimactically trivial puzzle.

On the "production" side, the actual document was generally clear and readable, though I'm sure I would have found it harder to grok if I hadn't already heard the room played through on the podcast. The highlighting and hyperlinks are good, but I think the doc could benefit from an outline near the start, summarising the goals / main puzzles of each phase of the room.

It took my two players (one familiar with the theme, one less so) a little under two hours to complete the whole thing, so I'd say the estimate is pretty accurate.

Overall, this was a great evening's entertainment that was generally smooth and fun to run from the gamemaster's perspective, too. Though the different media are not entirely comparable, I feel it's worth saying that I enjoyed the room more than some physical escape rooms I've played. Thanks for sharing your work with the world!

(+2)

Thank you so much for the kind review. I'm glad you and your players enjoyed it! Since you liked this room, you might also enjoy the room I created before this one too (a bit more of a traditional escape room with the theme around an astronomy club). Also, stay tuned, as I am slowly working on a third room that is also sci-fi themed.