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(20 edits)

Issues I've encountered:

  • The problem is that I can't move the main character and unable to pause the game after entering Princess Disgrace challenge two times.
  • Alice spawns out of bounds instead of her door.
  • After starting up the FPE game, play Princess Disgrace challenge. Upon restarting that challenge, no teachers were spawned, the doors and ceiling lights are darker than normal and everything else are fully lit. (This is also similar to FPE:DF with Teachers' Holiday modifier but it spawned test papers)
  • Miss Bloomie's special attacks won't occur after the montage that does the special attack is interrupted.
  • Co-op glitch after escaping school and playing it again. (see the post)
  • If you give Miss Circle an Oreo while she's attacking you, the montage that was currently playing gets interrupted, she won't be able to attack again afterwards.
  • Annoyingly, there are invisible walls in the cafeteria because of the gym's basketball hoop.
  • Ambience music volume doesn't apply immediately after restarting the run even if you changed the music volume.
  • Clicking an answer more than 20cps on a test question can possibly give you multiple notebooks.

(Just let them know what could be fixed and what couldn't. You don't have to fix all of this list)

*deep sigh*

  • Idk
  • That's my bad since I made the school smaller I forgot to move her spawn point
  • Restarting the challenge or playing the normal game ? I tried to fixed this but I guess I forgot about the door and lights
  • But can she still attack normal afterwards cause if she can still do it then it's not my probably (#LazyDev)
  • Local co-op in this game is a piece trash holding up by some magical duct tape, who still playing local co-op these days anyway ?
  • Like for the rest of the game or...
  • My dumbass forgot to move them since the collision is a separate thing compared to the basketball hoop
  • What do you mean by "Ambience music volume doesn't apply immediately", do you mean it is delayed or that the volume doesn't change at all ?
  • WHO WOULD PLAY THE GAME WITH AN AUTOCLICKER LIKE SERIOUSLY
(6 edits)

"Like for the rest of the game or..." I would say that it will stay affected until you restart the run or exit out if you win or die

"What do you mean by "Ambience music volume doesn't apply immediately", do you mean it is delayed or that the volume doesn't change at all ?" - First i muted the music by setting the music volume to 0 (or to the left) and then when i get in the run or restart the run, the music kicks in regardless of the music volume being set.

"who still playing local co-op these days anyway ?" - it was my sister that wanted to play co-op

  • So she can't attack at all
  • Will look at it
  • Ok, my bad if I sounded rude about that
(15 edits)

https://drive.google.com/file/d/1RlN_aM-Tku0BhvnwKcC7XgJPnkxZ7sx8

 This is what happens when miss circle was given an Oreo while attack/angry animation is going. (video link in google drive) Aftermath: She can't attack players anymore or at all until you exit out/restart your run (this is when "AttackCooldown?" flag never set back to False) which can make Pure Nightmare slightly easier and Oreo Lover a free win if this occurs. she will follow you no matter where you are

Can you be a little bit more specific for the bug with Miss Bloomie ?

(19 edits)

Bloomie's ProjectileAttack and ChargeAttack animations can be interrupted by colliding the attack hitbox (invisible, you should know that it's always what's in front of Miss Bloomie) which initiates the attack animation montage, causing to never use those 2 unique attacks afterwards until you restart your run or exit to menu or win or die or give Miss Bloomie an Oreo and let Miss Circle go to it. (e.g BloomieChargeAttackInterrupt.mp4) Fortunately, however, she can still do melee attack.

Also, Miss Circle's angy animation can be interrupted by Oreos likely similar to Attack animation that gets interrupted by oreos prior to the latest version. (https://itch.io/post/13378509)