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(+2)

I really enjoyed playing. It has a unique style and a lot of potential, but I found it quite confusing at the beginning. The game doesn’t clearly guide the player  it’s not obvious whether I should go to events, visit the shop, or fight enemies first. The paths feel a bit random, and the lack of structure made it hard to understand what I’m working toward.

Bosses are also very powerful, which is fine, but making one wrong move can be brutally unforgiving. I think a "return" or "undo" option could make mistakes less punishing and give players a bit of breathing room. The card system also needs some clarity it’s hard to tell which cards are good or what effect they truly have. I wasn’t sure why I should buy clothes, clean, or what certain choices really influenced. It would help a lot to have tooltips, tutorials, or even an ingame guide explaining mechanics and decision impact.

Overall, I think organizing the UI better, adding a few tips or hints along the way, and maybe giving the player more freedom to explore or collect could improve the experience a lot. There’s definitely something special here just needs a bit more polish and guidance!

(+2)

The art style and diolgoes and play style, everything is beyond perfection, i wish this game have more to offer in this style it's that amazing

(-1)

No, the game is perfectly balanced. If you want, you can destroy all the bosses like children. At least in the free version that I downloaded a month ago, it is like that. 

Of course, the first 3 attempts did not allow me to pass the first one. But on my 10th attempt, I had already completed the game, while mocking the bosses and hoping to discover interesting scenes.