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This game has a lot of potential, it's like resident evil 4 meets bloodborne and any horror game that has a parrying mechanic absolutely wins a place on my wishlist. Though, there are a lot of oddities within the demo that really held it back. The indicator for example feels way off for things like parrying and critical hits. As well, I feel like this game would work best in more closed in spaces because of how close up the combat is. I feel like the level design for dead space is a good example of this, many of the arenas are closed in allowing for not only making the player feel claustrophobic, but also letting them get into the combat more

Thanks for playing !