This game has a lot of potential, it's like resident evil 4 meets bloodborne and any horror game that has a parrying mechanic absolutely wins a place on my wishlist. Though, there are a lot of oddities within the demo that really held it back. The indicator for example feels way off for things like parrying and critical hits. As well, I feel like this game would work best in more closed in spaces because of how close up the combat is. I feel like the level design for dead space is a good example of this, many of the arenas are closed in allowing for not only making the player feel claustrophobic, but also letting them get into the combat more