Just played through and I have a couple comments! They're all about writing and Articy and story because that's my jam.
Overall, I like the sense of humour. It's adorable and sad. Sort of sadorable I guess. Pathetic robots work for me.
I think your writing is quite pleasant to read, but story-wise I felt like things were moving a bit too slowly during the Hanh chat. I got anxious to know what my mission was and what I needed to do.
When talking to Hanh, I noticed that some dialogue choices were still available after I asked them once. You can eliminate them with variables, and probably should. Players hate having to re-read things just so they can find new choices.
You had a lot of dialogue choices in some passages. I felt like maybe too many sometimes. I think I felt this way because my sense is that the choices weren't going to *matter,* per se. Like they were just different ways to get the same infomation, and there would be no consequences. I wonder if you intend to have more RPG-like features such as skill checks and consequences and things. That would beef things up.
I'm interested in where else this story and game goes. Message me on discord so I can batter you with questions! My username is savagelaser.