Some notes:
- Phrasing and structure generally feel a bit messy; especially the Objectives section reads more like a casual verbal explanation than a concise set of rules.
- Needing to pass a die roll to place the plant seems thematically strange as well as suboptimal in terms of gameplay: you only have one unit that can attempt this roll, so a streak of bad luck (with a 50/50 chance it's not that unlikely!) could result in one or both players simply being unable to earn any VP for several rounds or even the entire game.
- That the mission relies on referring to the Advanced Rulebook (mislabeled as "full rulebook") means that you technically can't play this mission if you don't have that book. This goes against OPR's principle of keeping all non-free content fully optional. Also, accessibility aside, simply telling players to use a prewritten rule from the Advanced Rulebook instead of designing a scenario-specific rule feels a bit half-hearted.