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The visual style is good and is going in the right direction whilst a lot of improvements need to be made I'm sure your artists is well aware.

Blurring the background is nice but I'd also change the saturation to make some more contrast between the foreground and background as well as adding a lot more depth.

A lot of the UI elements over use  gradients which ends up making them look cheap, maybe some more textured elements could look better.

The wolf attack pulls you forward into enemies which also damage you on collision, this attack needs knockback to feel good. At the moment it is very awkward to use and the wolf does not feel more powerful than the hare who can easily avoid enemy damage with the goomba stomp.

After unlocking the gate as the raven the world collisions broke for me. I stepped back from the gate and fell through the ground and I was stuck outside the map.

After failing the jumping on enemies puzzle the enemies didn't respawn and I couldn't retry the puzzle.

As others have mention the foreground elements hide the player, although they add a good sense of depth the player needs to be visible with some kind of outline through them or they could fade out slightly when overlapping the player/enemies.

I'd also add some vertical paralex on the background so that when you get higher in the tree tops the background moves down so that it actually feels like you've gone higher in the world.

I'd also like there to be more difference between the forms, movement should feel different for each one. It felt to me like both the wolf and the hare were moving at the same speed but I expected when I switched back to the hare I would bounce along the ground and move faster. Perhaps more unique animations for their walk cycles could help differentiate them more and give them some unique personality each.

Very nice start so far and the concept could be great if you keep working on it.

Thanks so much for the thoughtful feedback it really means a lot and you've picked up on a lot of things we’re actively thinking about.

Right now, the game is built using a modular system to see how far we could push visual fidelity while maintaining flexibility. We've managed to hit a pretty high bar, but as you pointed out, there are trade-offs. Our plan (if funding comes through) is to use this system to build levels quickly  and then I’ll go back in and fully paint over each area, treating them like bespoke illustrations while still keeping key modular elements to preserve consistency across zones.

In terms of UI the only element that's more or less final is the animal wheel. Each animal form has 20+ unique pieces of artwork tied to it, and we’re really proud of that design. Everything else UI-wise is just placeholder right now quickly polished to look serviceable but nowhere near our intended final pass.

For the animal forms: totally agreed. The raven’s changes have really helped it stand out, and you’re right that the wolf and hare still feel too similar. Realistically, being four-legged land mammals, their core movement will always be somewhat alike but we’re working on adding more flair and unique animations to differentiate them better. We also have stretch goals that include new forms like a spider and a chameleon both of which should open the door to much more interesting traversal and mechanics.

We also have a lot planned for how the forms will evolve over the course of the full game. Each animal will unlock unique abilities for example, the wolf will get bite combos that can heal your forms, and a leap-dash attack for breaking through enemies. The hare will gain abilities like a power slam, wall-jump, and a slide to give it more momentum-based mobility. So while they feel close now, the full progression system will create more defined and varied playstyles.

If you’ve got any interesting ideas or ability suggestions for the forms, I’d genuinely love to hear them we’re always open to smart mechanical input from people who’ve spent time with the game.

Thanks again for the kind words and constructive feedback we’re going to keep building on this foundation and push it as far as it can go.

Awesome to hear your plans for the future, sounds really great! Best of luck with everything, I'll be checking out the progress as the project comes along.