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Interesting puzzle game. Reminded me of Portal and Superliminal.

Couldn't figure out how to solve the puzzle in the room after the one where scaling mode is introduced, though I was able to solve the logic gates room in a few seconds with brute force and blind luck.

As you're encouraged to think outside of the box it's difficult to determine when something is a bug, an oversight or a feature. In the room where you're asked to cross the gap with a box, I discovered that any physics object can be used to fly and clip through ceilings. I was able to see a lot of the map this way and even got to the final room.

I might be wrong but the puzzles don't always seem to be contained within a single room where they're introduced. This makes them feel extra difficult. Other times I solved a puzzle and didn't understand why the solution had worked (thinking about the trap ceiling room specifically). I saw that surfing gets introduced at one point which is a pretty strong curveball to throw at the player in a logic puzzler.

Still there are an impressive number of rooms here and the scope feels ambitious. The main mechanics with the transform and scaling tools were easy to understand and fun to use.

(3 edits) (+1)

I should make that room less difficult, I guess. In that room, there is a hole  at the left side of the entrance door, you need to use scale to make it small and then translate it there.

In the trap ceiling room, the solution is to find a transparent room and scale up the cylinder that stands there(or just throw it at the ceiling)

Not gonna lie, I gave too much power to the player when I introduced surfing mechanic. I think I will add anti surfing mechanic or something like that.

I dont think that puzzles seem to be not contained in one room. Apart from the final level, everything else should feel fair, though I did make some of them too confusing (like scale room). Maybe its just my IKEA syndrome.

Thank you for detailed feedback!