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Thief episode 3 keeps crashing upon entering level 5, this is the crash log


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filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v1.7.2 / 0.13.0 (mod API)
sess. ID: dicey_dungeons_2020-04-13_20'48'02
started: 2020-04-13 20:48:02
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crashed: 2020-04-13 20:48:09
duration: 00:00:06
error: ERROR in callscenemethod(Dungeon,update) static : Error: Trying to create equipment "Arcade Machine" (Arcade Machine) from template, but cannot find a matching template in equipment.csv., stack = 
Called from elements.Equipment.create (elements/Equipment.hx line 170)
Called from elements.Equipment.new (elements/Equipment.hx line 18)
Called from elements.Fighter.new (elements/Fighter.hx line 276)
Called from elements.GraphNode.drawdetailstext (elements/GraphNode.hx line 293)
Called from elements.Floor.compose (elements/Floor.hx line 1533)
Called from states.Dungeon.update (states/Dungeon.hx line 168)
Called from Reflect.callMethod (C:\coding\haxe\haxe\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 268)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 182)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 449)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

(1 edit)

Thank you for reporting this, this has been notified in the Dicecord before, I will look into it myself and will have it fixed in the next update.

Problem is fixed, if you want to continue the run, go into the enemies file in the mod file, and edit Quasar's super form to be Arcade machine@ready instead of just Arcade Machine.

Thank you!