SUMMONING
- Give a Dog a Bone - Summons a spectral dog that fights by your side for (# of successes) hours. It rolls with 2d6 and can aid in various actions and checks when appropriate.
- Hammond Bone - Summons a skeletal dinosaur of your choosing to fight by your side for (# of successes) rounds (or minutes if outside of combat). This creature fights with 5d6s and can aid in various actions and checks when appropriate.
- Skull & Crossbones - Summons (# of successes) skeletal pirates to fight by your side until the end of your next turn. Each pirate fights with 3d6 and takes their turn on your turn whenever you choose.
- Monkeybone - You summon a cartoonish spectral monkey for (# of successes) hours, and it does your bidding. It can easily climb walls, pick up and carry small objects, and perform other monkey-like activities while being incredibly silent. The monkey rolls 1d6 when a roll is necessary, and can aid in various actions and checks when appropriate.
- Bladebone - You summon forth a floating, skeletal longsword that attacks and blocks incoming damage. It remains by your side for (# of successes) rounds (or minutes if you're not in combat) and can attack on your turn, rolling 3d6. When a physical attack is made against you the sword adds its roll to yours as it helps defend you.