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(-3)

What the hell you're  supposed to do? This game need a tutorial  desperately, even if a textdump, but just any explanation  of the mechanics. This kind of games work on understanding the mechanics and finding  combinations between, which you can't do if you're a blind kitten in a corn maze.  From one run I only understood that somehow pp also deals damage to hp and that if hp reaches zero the thing that does it is dead.

Art is absolutely gorgeous and the system has potential, but is it extremely hard to learn mechanics through what you see alone and there's a lot of things you won't understand unless you gain external knowledge. I have no idea how others learned imbalanced strategies and how things work. 

(+18)

Hey there! 

I will try my best explaining the mechanics (make sure to upvote so every new player can see) :

The game plays around the four stats, both hp bars, Lp and pp.  Protect your own hp, destroy the enemies.  Pp and LP serve the same purpose, whenever they get full, they deplete and the respective character... is having a good time. At full LP the player is stunned for two rounds and is susceptible to damage, the enemies respectively for three rounds . Also, LP lowers hp while gooning. 

It is essential to build a deck to get off the enemies more often while you withhold. 

The enemy's turn is displayed top left and tells, what happens after you end your turn. Different enemies react differently on your moves and prepositions. You can check other written-out effect by hovering your mouse over it. 

Tldr? Now everything in short:

HP - the lives left 

LP- your endurance, when full, cum and suffer 

PP- enemy's endurance, when full, tickle their hp away with damage and pp cards 

Top left - enemy's move on end of your turn. 

Have fun ;) 

(+1)

I think the idea is, once the game is finished, that the HP damaging moves and PP damaging moves will allow for differing gameplay styles. This is supported by the Lewdity stat (i think that's what it's called) and the Virgin status effect.

(+2)

Bro,  a game like this benefits from continuous playthroughs.

You can't just play one run and go "bah! This game is impossible to understand!" and give up entirely, do you really want to have your hand held your entire life?

(+1)

My first comment was very emotional because I was mindlessly tapping on the card choice and not thinking for one beat what the base mechanics do and suddenly I got into the boss fight and got stunned for like forever turns in a row, but the thing is: the game still needs a tutorial or a strong encouragement to stop and think about it somewhat seriously, better be both or there's gonna be a lot of people like me that look at it like any porn game and tap mindlessly the seduction option, because they first assumed that it was like all the samey games where the lust is just the second hp bar.