Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (-1)

Those Chapters are way too short... Gets off bus, goes to cabin then takes a shower with a bean flick END OR CHAPTER... 

Also the present day councilors are the survivors right? Gina is Brenda, Teresa is Lori and that blond one forgot her names.

(+3)

I'm sorry that you feel that they are short. Respectably had you been following development since the Prologue you'd understand the effort and time that goes into creating a game. The setbacks, as well as hard work that goes into it.

Developers have a real life outside of dev work and a lot of costs that go into making a game. It's very time consuming as well. Had you been following development since the start you'd know how much of my life goes into working on this game. I am active on my development Discord after all. I welcome anyone to give development a go though to see how much time goes into making a game. Of course, you're welcome to your own opinion.

As for the plot, I'm not going to reveal anything that ruin the plot. 
But, thank you for playing the game and I hope that you enjoyed it at least and enjoy future releases. Blessed be. :)

(+2)

I definitely enjoyed it. Not many AVN go for the realism style, Wish more AVN writers did stuff like this. Will be in my top 10 for sure. I'm so over all the typical perverted MC that sound like a predator, like they're written by 14 year olds that should be on some kind of watch list. 

(+2)

Thank you kindly. I appreciate the kind words there. 

There are limitations on how realistic I can be as it is an 80s horror slasher AVN (limits in assets I can use), so I work with what I have and can get and have, but, I understand what you mean...  

Whilst not perfect, nor am I a poet, a scholar or Shakespeare I want to bring from my love of 80s slasher what I'd love to see in a game. So, being a game (without the 90 - 120 min theatrical cut of a movie) I can spend time developing and fleshing out the characters. When "shit hits the fan" I want the player to feel vulnerable. 

So some deaths will hit harder than others... So there will be some raw and quite frankly brutal carnage in what I call the "finale", within the limitations on what I can portray in a visual novel. As I love to tease... who will die, who may/may not survive... but most importantly... will you? 


For as my games poster says "That one summer that you're dying not to have".