hello! i just stumbled upon this mod in the Deaderpool discord server when someone asked about it, and i think it's absolutely brilliant, so definitely going to be downloading and installing it in my game (insert hearteyes emoji here). i was just wondering, if i were ever to make a savefile from scratch (build wise + extra families for each world, kind of thing) and eventually share it with the world, using this mod to make these fixes to existing relationships/lore, would people then need to use the mod as well for the fixes you made to stick, or could you essentially add in the mod, start and save a new save file, then remove the mod, and the changes would stick? i hope it makes sense! otherwise, let me know and i'll try to reword that whole wordvomit thing right there LOL
Viewing post in Premade Sim and Relationship Overhaul comments
Thanks! Most of the fixes to relationships and lore would stick to the save file itself, however there are some extra fixups and things in there that only activate when the household is first played. If a player doesn't have the mod in their game when that happens then the fixup won't happen... This mostly matters for things like Growing Together milestones, Parenthood character values, and occult fixups.
I'd probably recommend linking to the PSRO and asking people to download. I've also added special traits to the base game sims as a framework for modders to potentially add more stuff in, which could be fun :D