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Sticks close to the theme, has a fun risk/reward with the spawning units, but needs some formating work.  For instance, I think a full stat line for a "Spawned Defender" would be prefereable to leaving their rules crammed into a table cell.  For instance, the immobile unit doesn't have a range for its attack, yet it has a proactive attack phase called out.  How should it use this phase?  It can't charge and has no ranged weaponry.  It's also unclear where to place a spawned unit when one already exists.  It is possible with a lucky set of roles that one objective could get 3 spawns in a single turn, and a 'line' of spawned forces could conceivably be placed end-to-end such that the last spawn might be entirely outside of the control zone for the spawning objective!