Simple concept, a fun interpretation of 'Growth', and it seems fairly well implemented. The only two things I would consider are renaming the 'Deadly Ground' table, as it is easily confused with 'Dangerous Terrain' and giving some better incentive to attacking enemy units. Perhaps armies need to exit the opposite sides of the board from their start? Or perhaps a unit suffering any wounds gets a movement penalty the next turn?
Viewing post in AoF Tremors [Job Application] jam comments
Thanks for the feedback. The intention was that the side with fewer units would need to attack or they would definitely lose, creating all the necessary incentive on its own. Plus, both sides will need to resist the temptation of a first-turn charge with their best units. You're not the first person to say it looks like both sides would just immediately retreat though, so obviously that's not communicated very well in the text.