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I don't know, this feels like a mission just open to being cheesed.  Strategically staying behind for the first two turns to dump 4 pieces of terrain unrestricted is crazy.  Changing Force Org to 20% without increasing the unit cap or changing the duplicate count feels open to abuse.  I do like the Heads/Tails disparity and the ability to change those strategically.  Though it could lead to a situation where a Fast unit gains Fast again and starts zooming around the battlefield, or a Slow unit becomes double-slowed.  Perhaps if those removed existing speed-changing rules first?