I don't know, this feels like a mission just open to being cheesed. Strategically staying behind for the first two turns to dump 4 pieces of terrain unrestricted is crazy. Changing Force Org to 20% without increasing the unit cap or changing the duplicate count feels open to abuse. I do like the Heads/Tails disparity and the ability to change those strategically. Though it could lead to a situation where a Fast unit gains Fast again and starts zooming around the battlefield, or a Slow unit becomes double-slowed. Perhaps if those removed existing speed-changing rules first?