I enjoy your interpretation of the theme, but think this might have been better as a Firefight or Skirmish mission. Having, say, a unit of 20 chaff all grab a single fruit (per the lore) and "acquire the power". I also feel like there are several points where you deviated from the 'normal' nomenclature to your own detriment. For instance, when describing how a unit captures objectives, you say they must be 3" away, rather than within 3 inches. That's fine for people who fully understand the game - they will know you mean 'within 3"'. Newer players, however, may be hesitant to move too close to the objective for fear of not having a model exactly 3" away.
Viewing post in Grapes of Havoc (Job application) jam comments
Hi! You´re probably right about the nomenclature deviation, I´m afraid. Although, about the "scale", I played this mission a couple of times with my group as a skirmish, and the small amount of models in units ended up turning the mission too "deadly" (groups of 1 to 3 guys just standing in open terrain waiting to roll at the end of the turn... easy prey for anyone with ranged attacks) so it seemed more a fight to the last one standing and the objectives lost relevance. I submitted it as non-skirmish so that wouldn´t happen so often.
Thanks for reading and commenting, anyway. Cheers!