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I gotta say, reminds me of playing fallen aces demo and fallen aces itself.. in a good way. For a prototype, the game has atmosphere and a established setting which I like, reminds of playing condemned except the whole claustrophobic areas. However, I had one problem when it comes to The goal of finding key items to unlock a door, which i think it could be improved by maybe adding a in-map flashlight that points directly at a key item. for example, one of the gangs put a flash light in one of the shelfs to remind themselves theres a key in that same shelf. Now i think about it, this seems like alot but i think its best to test it in practice. 

In anyway, this game has potential and I would love to see its development in the future.

hey! Thanks so much for the lovely feedback!

Definitely agree that we need to look at ways of making the key items clearer. The whole thing is probably a tad too dark as it is. 

thanks for playing and hopefully see you in the next one if we get to continue it!