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(+2)

This mission requires a lot of very specific terrain, which is going to make it hard for many people to play. Also, if I'm reading it right, you can place a wall after every activation? That means you could place 6 at the start plus up to another 10 during the first round alone. And you place them so fast that you can basically make a full wall from top to bottom, and just replace a broken section every time an enemy charges into one, as they can't activate more than 1 unit in between times you can restore a wall.

Also I think there's a row missing in your VP table - or you need to explain what happens when a seed isn't captured at all. Round 4 says it's 8 to the defender and 0 to the attacker. If it's the same for not capturing it, then there's basically no reason for the attacker to even try in the last round, they're better off trying to kill defenders. (Assuming they can get through the wall, which I don't think they can)

Hello and thanks for the feedback!

This is my first time doing this so I so appreciate you taking the time! I agree there is a lot of specific terrain but I felt like this is a game aspect that we do not see explored very often and I wanted to take a stab at it. You are misreading the Vine Wall rule; it is one per Defender activation and one per Attacker activation if there are no more Defender activations that round. This should result in a max of seven or so Vine Walls per game round and with them having to be attached to other Vine Walls, that should make it an interesting challenge to move around as the Attacker. That was a rule I could not figure out the wording on and I recognize it was confusingly worded, that is something I will attempt to improve if/when I do this again.

There was not a missing line in the table but as I read your comment I was kicking myself. There totally should have been a round for 6 VP Defender/ 2 VP Attack with the 8 VP being for objectives that survived the game. My goal was to make the Seedlings more weighted toward the Defenders and that the Attacker game was more about trying to deny them that full 24 VPs. Even two Seedlings claimed by round 3 would mean a much more balanced game but it would have been even better with the additional VP structure. Thank you again for the feedback.