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The basic idea sounds really cool, although this mission really rewards mobility. Dwarves and other slow units simply aren't fast enough to reach the edge with a token in 4 rounds, so they have a 50% chance to just lose. Definitely one to only play with someone who knows they can move fast enough to get out :)

Also are the percentages meant to be "units" or "points"? The former seems pretty easy to game by picking a few extremely chonky dudes and then a bunch of swarms you don't care about, and you'll be able to put down a bigger army than the defender from round 1.

(Oh and I think you can cheese it by picking up the objective and then boarding an APC and letting that move - but your opponent will probably have something to say about that)

Thanks for the feedback! I think you have a good point about slow units. The mission should probably go on until at least round 5 to give them a better chance of completing the mission. Perhaps they could get around it by using APCs. I don't think that would break the game, honestly. The attacker has plenty of ways to block the movement or stop the APC in some other way.

With the percentages, I did mean the number of units. It's also not specified in the official rulebook, so I tried to keep it consistent with that. However, it is clearly causing some confusion. Perhaps it's better to specify it in the mission anyway.