The idea of harvesting sacred fruit that 'grows' and ripens as turns progress is super creative and dynamic! Adding the turn number to the roll to grab the fruit actually captures the 'growth' theme pretty well, making it easier later.
Hello! I´m glad you enjoyed, specially the relation between narrative and easy gameplay, because those are the things I like the most about miniature games, that they can be funny and more than just pieces moving around a table to get some abstract VPs.