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Hello! I had a chance to play your game!  Some thoughts.

  • Interesting use of the theme, with getting different endings depending on your answers!
  • I know that this type of game (with quests objectives, branching dialogue options, some of the basics of RPG genre) takes a lot of work and planning, so good job on implementing this! Did you use any kind of Pygame library to do this, or did you implement those features from scratch?
  • I think that the background/scenery could benefit from some more distinguishing characteristics in some scenes, as right now most of the screens look alike, and it can be easy for players to lose their way.  Maybe some extra objects scattered around, or maybe a minimap or something.
    • The nice thing about adding objects is that you already have the mechanics for interacting with characters, so you can easily extend that to interacting with objects.  That could be another way to give some additional clues or story for the character to discover.
    • But overall, the dungeon/setting actually kind of reminds me of the cave in Earthbound Zero/Mother, where the player is trying to find the way out of Magicant, if you've ever played that game.
  • Right now, I think this feels more like a proof of concept of game mechanics (which is OK! because this is a practice jam).  I think you definitely have a foundation here, but will need to fill out the story and setting more.  I feel like this could really be a launching pad to something pretty interesting.  Do you have plans to expand on it? You can always enter it into our Flashback/Consistency jams, where participants can enter updated games that they made for previous jams, or new games that use any of the old jam themes. Thanks for your submission!

Thanks for your response! I just used Pygame without anything else for RPGs specifically. All from scratch.

- As far as simplicity goes, I 100% agree but  I also feel like the simplicity is part of the strangeness of the game.

- For expansion, I think PROXY is done except for small improvements. I agree that a more fleshed out story will be more engaging for sure, but I think the path I'll take is more leaning towards a "take what I've learned from PROXY and implement that into my next game." Right now the code for PROXY is pretty bad, and major expansion really isn't possible, since I mainly developed this several months ago and have some trouble putting the pieces together now, but minor expansion like bug fixes, minor gameplay loop changes, etc. most likely.

- This definitely feels like a proof of concept game, from an experienced developers perspective. To me, I'm pretty sure this is my first complete story game EVER, even in my days on Scratch, so it feels complete to me, or as complete as it ever will be.

Again, thank you so much for your thoughts.

Have a great day,

Elijah