Hello! I had a chance to play your game! Some thoughts.
- Interesting use of the theme, with getting different endings depending on your answers!
- I know that this type of game (with quests objectives, branching dialogue options, some of the basics of RPG genre) takes a lot of work and planning, so good job on implementing this! Did you use any kind of Pygame library to do this, or did you implement those features from scratch?
- I think that the background/scenery could benefit from some more distinguishing characteristics in some scenes, as right now most of the screens look alike, and it can be easy for players to lose their way. Maybe some extra objects scattered around, or maybe a minimap or something.
- The nice thing about adding objects is that you already have the mechanics for interacting with characters, so you can easily extend that to interacting with objects. That could be another way to give some additional clues or story for the character to discover.
- But overall, the dungeon/setting actually kind of reminds me of the cave in Earthbound Zero/Mother, where the player is trying to find the way out of Magicant, if you've ever played that game.
- Right now, I think this feels more like a proof of concept of game mechanics (which is OK! because this is a practice jam). I think you definitely have a foundation here, but will need to fill out the story and setting more. I feel like this could really be a launching pad to something pretty interesting. Do you have plans to expand on it? You can always enter it into our Flashback/Consistency jams, where participants can enter updated games that they made for previous jams, or new games that use any of the old jam themes. Thanks for your submission!