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(+1)

The idea of starting with limited forces and having them 'grow' onto the battlefield as the game progresses fits the theme.  Cool and unique.

However, I found the rules, especially around unit deployment and how the 'ALARM!' impacts reserves, a little complicated. It took a few reads to grasp the timing and conditions, making it tough to follow clearly. Despite that, it sets up a really tense, escalating battle. Great effort on a creative mission!

Thanks for the feedback. Probably needs a rewrite and get a little less complicated