10/10
For a free experience I def would recommend.
Will most certainly be financially supporting the developer :>
I absolutely love the freedom of choice and ability for the user to freely choose how they route their journey. It adds so much power to each individual choice, that despite knowing which path I am going to choose, makes fighting for it that much more eventful and meaningful.
The disperse and complex use of words and expressions makes me linger on aspects of the text that are menial. It gives such a profound look on the bland and ordinary and makes the main events shine even brighter because of it. When a game actually takes the time and focus to not only care about what you came here for, but to enlighten and fill in the world in mannerisms and aspects you necessarily may not have come here for, but definitely welcome, it gives an appreciative immersion so many other games like this fail to encapsulate. It brandishes a day-by-day bland-yet-eventful story driven notion I have only ever seen kindled such as in Re:Dreamer. And as much respect as I have for that developer for such, that really means a lot!
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Waring: Slight spoilers ahead I suppose for those who haven't played..
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I guess if I had something to nitpick it would be the overall collective vernacular of each and every character -- and each and every scene.
The tone described in each and every scene does not always seem to individualistically or appropriately align with the intention/emotion of the scene or character it is conveying.
For example, it seems uncharacteristic for Luke to know and use the term "androgyne" accurately despite definitely not being the type of guy to study gender theory or Greek etymology.
Relating to the same word: it feels uncharacteristic of so many characters throughout the game to use that term. Androgyne. It's not a commonly used word to describe people who look neither male nor female, or equally both, and it feels especially uncharacteristic for the characters that do not speak relatively complicatedly in normal circumstances. I would 100% understand why Jessica would use it, but not particularly Lily.
Another: angry, happy, unsure, no matter the mood, the word usage doesn't seem to be applicatively affected by these emotional shifts within the story consistently or appropriately. And it's not that the tone set within the story is incapable of accurately portraying a multitude of emotions differently, in-fact standalone I think it does extremely well.
I feel it becomes noticeable when you have a project such as this attempt to portray such a variety of emotion through a single experience. Sadness, happiness, anger, etc. When you have such antipodal emotions displayed in the same, immersive experience, it has a numbing effect when you splay them out in the same manner consecutively.
I guess, to draw a point, I believe there should be more variety and individuality to the way characters and scenes are displayed in text to accurately and effectively convey the feeling/message being shown in a surreal, more immersive, and unique manner that doesn't feel atleast somewhat familiar to the reader.
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I don't have anything against the game because of my minor complaints, though. If anything I would love to see the game prosper even further than it has already come!!
And I love this game ^v^
10/10 it makes my trans heart go spinnn!!!!