This mission has a cool idea with objectives building up psychic power to become volatile. However, clarity is a big hurdle. Critical sections like 'Deployment' and 'Objectives' are missing standard headings, making navigation tough. It's unclear how players add caster tokens to objectives, beyond their natural generation. Also, when an objective becomes a 'model,' there are no rules for it attacking or using AI, which is a major gap. Regarding the 'Growth' theme, while power accumulates, it doesn't feel like a natural expansion or spreading threat. It feels minimally met. This mission needs significant refinement for playability, despite its interesting core.