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(+1)

really cool project, i have a couple of questions:

  • could a setting be added to cap the FPS at 30? it's a little jarring when the framerate is doubled compared to in Deltarune
  • will the code ever be released for this game? the open-source community tends to be really good wlth bugfixing and porting (two of the major issues you've written about in the FAQ), and i think it'd be cool to see what the community could come up with using the extra freedom of being able to edit everything

i like where this has been going so far, and i'm excited to see what it becomes in the future :)

Thanks, glad you like it! I mean it being unlocked fps is one of the big benefits of mine over the original, higher fps is just objectively better for a rhythm game since it means you can be much more precise. I guess if you really want to try it at 30fps you could change your monitor settings. For now I like working on it as a solo project.

(+1)

fair enough; thank you for your reply!