Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Some advancement paths that feel weak/pointless to do at the moment:

A) The Arena. Costs 50 gold to start and has very long cooldowns. Considering that you basically have to kill the Goblin King to have 50 gold... Also:

-> First fight only grants you +1 power, +5 combat and +1 gold. 

-> Second fight only grants you +20 power, +10 combat and +5 gold. 

-> Third fight is the only one that feels worthwhile to achieve with +80 power, +15 combat, and +25 gold... but requires you to already have 200 power. 

=> You can't ever recoup your full initial investment and the elven champion defeat feels anticlimatic. It might be nice to unlock something like the "Adoring Fan" from ES: Oblivion, when you become its Arena champion. Or maybe something like winning Fable 1's Arena. Something.

=====

B) Helping out the Tavern Keeper. Maybe by completing the first Tavern, you unlock a second Tavern to help out in the city, and that leads to a variety of cool places to explore and see. 

=====

C) More lessons on Animal Empathy (Elves). Mentions lesson 1, but nothing further. Maybe after cudding a bear, you need to befriend a hydra and then convince a dragon to invest in a time share property. 

=====

D) Visit a Manastorm. The Fight Floating Crystals mentions it, and be cool to explore one. 

=====

E) Some further use of wood. Defeating twig creatures and gathering wood leaves me with a lot of wood to use. 

=====

F) Better archery training. It has 30 uses, and only grants +1 power and precision with each. Maybe at the end of it, you get to enter into an archery tournament, with decent prizes or something. 

=====

Anyway will play some more and go from there.

(+1)

1) Purifying the Tree feels anticlimatic. It takes a lot to complete it, its a long duration thing and you only earn +10 alchemy as a reward. Unless it was supposed to not be a long duration or it was supposed to reward you with +100 alchemy. It might be nice for it to unlock a questline too, as its a magical talking tree after all. Maybe you need Ecomancy to advance it further?

2) Forging the Moon sword feels like it needs a buff. Its a lot harder to get mithril and the sword grants +100 power and +20 crafting vs Crystal arrows that can be done 5 times and each time grant +100 power and +30 crafting. Maybe the moon sword unlocks a questline to use it, or maybe enchant it to make it even more impressive. Like turning the Moon Sword into Quel'Serrar after defeating a dragon and forging it in its blood. 

3) Killing the direwolf grants you a pelt. I see you can get Leather Armor from regular wolves, but nothing yet for the Direwolf. Or maybe you need a direwolf pelt with some other questline completed to make an even more impressive armor. Maybe one using Mithril, to go with your Moon Sword?