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(+1)
  • "No more than 4 units may be  deployed on round one" — so two units per player?
  • "Spot-Light: At the beginning after the ALARM! is raised you may target 1 enemy unit within 9” of a friendly unit to have a Spot-Light token." — at the beginning of what? Also, who does "you" refer to? I'm getting the feeling it might mean the defender, but as this isn't a PvE game that should be written out.
  • As a general note, it might be a problem that the reserve rules do not scale with game size. In a small game like 1000pts, the full armies might be on the table very quickly, while in larger games (like over 2000pts) you'll probably end up having a bunch of units stuck in reserves until round 4.
(+1)

There was some miscommunication on things. Saw a lot of them after I posted. No more than 4 units per player; beginning of round (the defender may target not you). Smaller games will struggle to have late game deploys and the large games deploying slower was the initial point. You will be pushed to only have a few units at first and use them to actually start the fight. Since the defender can only attack after the alarm is released it's their job to raise it (hopefully turn 1) otherwise the attacker could pick off all the sentries.