While 'wave' missions offer escalating threats, they often represent a constant stream rather than organic growth tied to the theme. The setup and rules are mostly clear, but some map directions and objective rules need a bit more detail. There are inconsistencies between the map diagram and text regarding deployment zones and board edges. Also, the initial objective clustering and whether units can carry multiple markers could be clearer for smoother gameplay. Despite these points, it offers a tense, thematic experience. Well done!
Viewing post in GF - Withdraw or Die [JOB APPLICATION] jam comments
Thank you so much for your kind words, Steve! Did you get a chance to actually playtest it as well? I’d love to hear about your experience if you did. I’ve taken your feedback and fixed the map diagram. You also made a great point about carrying multiple markers, so I’ve clarified that too. Could you maybe please clarify what you found unclear about the objective clustering?