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I'm a big fan of the theme of the mission; I do love an asymmetrical attacker/defender mission, especially one where the objective is running away from an overwhelming force.

I do have a concern regarding the mechanics: if the game only last 4 rounds, 30" is a long way to go and (barring some coherency schenanigans), would mean that if a unit carrying an objective is delayed for even a single round doing anything other than running for the endzone, they won't be able to evacuate, as it would take 1 round to pick up the marker, then 3 rounds to cover the 30" distance.

Also, the battlefield map shows Zone B on the West edge of the board, rather than the East. Pretty minor, just had me confused for a bit.

Thank you for your feedback! There’s a mechanic in place that could potentially extend the game, but I get what you mean. It could become a bit one-dimensional. I also fixed the map. That was a silly mistake on my part.