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(+1)

Thank you friend.

You have very valid points on everything and I definitely will have them fixed by next demo day. I really want to nail the feedback juice; there is more of a reaction when you shoot enemies now, but it's not even close to where my standards are.

If I have enough development time in the future I may go back and revisit the resident evil camera style or maybe some kind of hybrid as an option.

I'm surprised no one has mentioned the jankiness in some of the animation transitions for the skeletons... I rushed them out so their behavior isn't fully realized yet and some of the transitions between animation states are pretty bad (I'm talking 360 degree leg flipping up and around). They will be even MORE sovl next demo day...!!