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(+1)

Streamlined around a single core mechanic, simple yet impactful. I like it!

My only concern rn is that it might feel weird for factions like Deep-Sea Elves to be unable to enter Submerged zones even though they literally live underwater, but that's probably a bit of a special case and I don't see a feasible way to account for it anyway so whatever.

(1 edit) (+3)

Thanks! I appreciate the feedback.

Deep-Sea Elves were more-or-less my inspiration for the mission. Including a special exception for them would require putting faction-specific rules in the mission, which I wanted to avoid; it would dramatically unbalance the game in their favor and pretty much make it a faction-specific mission, rather than a universally playable one.

I decided the fact Deep-Sea Elves already have the Strider ability army-wide (and thus can move freely through Flooded zones) was sufficient to represent their "home ground advantage" mechanically and thematically without resorting to a faction-specific ruling/exception for Submerged Zones.

That's entirely fair