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This looks incredible! I'm a huge fan of the full-screen CRT shader, it creates such a perfect retro atmosphere.

     I have a quick technical question, if you don't mind sharing. I've been experimenting with a similar

  full-screen post-processing effect in my own project, but I'm running into performance issues when I try to layer other in-game shaders on top of it (like for particles or water).

     How do you handle layering multiple shader effects without everything slowing down or bugging out? Did

  you have to combine them into a single "uber-shader" or did you find a more clever solution?  

   Any insight would be super appreciated. Amazing work on this!Game shaders wery cool! haw