I've been looking forward to trying this one after seeing it in the thread, glad it made it in for this demo day! farthest i got was room 12
- i like the main character design and story idea you posted in another reply
- parrying is fun
- is the sword supposed to do 1 damage? seems like it shouldnt be used since the pistol does 10
- the aesthetic and visual effects are cool and differentiate the game from other top down shooters
- first time firing the gun causes a stutter, might be instantiating a shader or particle for the first time which triggers a compile if you dont preload (see Federx's comment)
- the slowdown on parry reminds me of third strike
- i wish the parry had a bigger hitbox , it feels like you have to sit perfectly still and not strafing to parry
- chaining executions is satisfying but wish it was
- your sword and pistol do such pitiful damage after the first few rooms that parrying is the only meaningful source of damage
- cleaning up the tanky thorn enemies after taking out the other enemies is kind of tedious, they take so long to kill
- the gun and sword feel pretty piddly right now, no screen shake or on hit sfx? maybe more powerful weapons should feel meatier
I love broken build sandboxes and your current progression cards seem like an interesting start so excited to see where this goes, especially as a top down shooter enjoyer. keep up the good work!