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(2 edits) (+1)

The story was a bit confusing, maybe i just didn't read it right...

Some of the doors are also a bit for the hidden side, I think you could add some sort of visual indicator like you did for the items, I think that was a good call!

Visual Wise I like it a whole bunch, the color marker rough sketches give it a very unique look. The character designs are also very nice, I really liked the fool design, jester boy best boy.

Another thing you might want to add in the future is a character portrait or face near the dialogue boxes, it helps to follow the flow of who's talking way easier, or you could maybe change the colour of the dialogue box according to who's speaking.

Good work overall, Nicely done, hope to see more of it in the future!

(EDIT: I FORGOT TO MENTION, I really liked how you used the theme, most games I played so far are about someone going into a freaky theater/carnival, you guys actually just made the whole setting be a play, cool!)


BUG:

- I don't know how I achieved this, but in the room you encounter the hero for the first time, I think when you spawn in the room if you walk to the left, you will be unable to leave the room to the left, and will also be unable to proceed through the right because a dialogue saying "Wrong Way" will always pop up;

(+1)

Thank you for the feedback, I haven't been getting any comments so I really appreciate it!

The story is meant to be confusing and weird, so that’s alright, hopefully once I finish the full thing it will be more obvious that is not meant to be fully understood. 

I did plan to add character busts for the dialogues but ran out of time, but it’s nice to see that’s something that would be liked or wanted. 

I’m really happy to hear you liked how I used the theme and the visual part of the game, I was lowkey worried about it, the theme was very planed but the visuals I had to rush them cause I ran out of time

.

Concerning the bug, when you enter the Arena (Hero’s room) you are not meant to be able to leave from either side unless you interact with the Hero (and afterwards you can only leave from the right) hence the “Wrong way” window if you try to leave. 

I am not sure if you meant that or if still after interacting with the Hero, it won’t let you leave, cause then that is a problem I’ll have to fix. Otherwise it is on purpose that you are not allowed to go back.

It's like before even getting to talk to hero, is when you spawn in the room, if you walk to the left you will be sorta stuck between the left side of the map, and the events that pop up  saying that is the wrong way(I think that is what's happening).

(+1)

Oh I need to check that, you shouldn’t be able to exit on the left, but you shouldn’t be getting stuck either.

It's in this spot, i am not sure how it triggered but I was holding left key during transition, might be the cause. The player will be behind that curtain and if I try to go right it will trigger the event.

(+1)

Yeah no that’s a bug, still not sure how you managed to get on that side of the trigger, you should be on the right of it.

On the bright side thank you for finding that, I’m going to stress test the rest of the transport player triggers to avoid this happening. 

(+1)

You're welcome, best of luck, i'm sure you'll figure it out!