The story was a bit confusing, maybe i just didn't read it right...
Some of the doors are also a bit for the hidden side, I think you could add some sort of visual indicator like you did for the items, I think that was a good call!
Visual Wise I like it a whole bunch, the color marker rough sketches give it a very unique look. The character designs are also very nice, I really liked the fool design, jester boy best boy.
Another thing you might want to add in the future is a character portrait or face near the dialogue boxes, it helps to follow the flow of who's talking way easier, or you could maybe change the colour of the dialogue box according to who's speaking.
Good work overall, Nicely done, hope to see more of it in the future!
(EDIT: I FORGOT TO MENTION, I really liked how you used the theme, most games I played so far are about someone going into a freaky theater/carnival, you guys actually just made the whole setting be a play, cool!)
BUG:
- I don't know how I achieved this, but in the room you encounter the hero for the first time, I think when you spawn in the room if you walk to the left, you will be unable to leave the room to the left, and will also be unable to proceed through the right because a dialogue saying "Wrong Way" will always pop up;
