Thanks for the feedback! Yeah, the game is a little too intense. I didn't have enough time to balance the game or finish the FX because when I was planning my time, I though the deadline was at midnight, not noon. It was actually way harder right before i submitted it, so I adjusted all the spawn rates down and decreased the upgrade time for everything across the board right before exporting the game. I wanted to add a green blood splatter when you shoot the beetles, and I wanted the exploder to leave soot or maybe a large red splat when he blows up. I also wanted to have a more dark souls style "game over transition" where the player screams and you hear chomping crunching sounds as the beetles reach you, then the screen fades to black and displays "game over". There was supposed to be a leaderboard that shows scores and times on the game over screen, but I did not have any time (nor did I know how) to implement it. Instead, I just made the game over screen slightly transparent so you could see your score behind the screen. And I think an upgrade tree or different starting turrets and levels could add to the replayability. These are all things I plan to fix after the Jam, and I intend to continue building upon the experience until it matches (or at least gets close) to my vision for the game.
Thanks again for playing my game! It really means a lot to me!!