im sorry but this game is too long and repetitive the dialogue is really boring but i like the characters
nah it feels like reading a wikipedia most of the dialogue feels dull and repetitive after the 5th room (ive read all of the dialogue of the game btw) its like:
"oh so this is xxxx thing? do humans use it ? what for ? "
*then the other one explains it *
and then the response is ahh i get it or ..i dont get it *followed by a pun or a misunderstanding*
then repeat for the rest of the rooms i wouldnt mind it if there wasnt like 30+ rooms (idk if there is but it felt like that, if they were less i wouldnt complain ngl) like it gets to a point ig u have the option to skip them but i thought u had to read them to get a secret ending idk and most of the game is that so if i skipped the rooms the game would take me 5 min sto beat and i wouldnt have missed much
i wouldve loved that maybe they wouldve dropped lore about the family or clues to where the man went in some of the pictures (ik he went to war) but it was mostly still images of the memories he had ig thats beatiful but it wouldve given the dialogue more flavor instead of idk just walking and explaining things
I get you. The designs and concept were good, but the excessive dialogue felt unnecessary in most times. The game could be shorter and the impact more significant. I understood the point of the game, yet my opinion stands, it could be better with less walls of text. It felt boring and repetitive indeed