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Some bugs: -Many of the chests have broken open graphics, reverting to base runtime package graphics. 

-A chest is unreachable due to being sandwiched between two 2x2 trees and a lake. Even touch-screen controls with auto-pathing can't reach it, so I don't think it's my error.

-You can't sell to the salesperson if you go to the "Buy Goods" shop menu, but can if you access the "I need power" shop menu. I imagine one or the other is a mistake. I actually appreciate being able to sell for echoes, since the items I can actually sell are quite useful against the amount I get back for them.

-I'm not sure if it's intentional, but Echo Skeletons appear in the rotation of random encounters in the region leading to the final dungeon. They're far easier to kill than the other enemies in the rotation, but give roughly 5x as much echo reward and seem to always drop a healing potion. Grinding that area very quickly made me OP.

-Some dungeons don't send you to their entrances when you exit them, but rather throw you somewhere nearby on the overworld map.

-Entering the dungeon floor with the final boss immediately ends the game before reaching the boss. I'm guessing there's a switch condition not being properly set.

It's a lot of fun, but definitely needs some TLC.

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Hey thank you for playing! And playing as much as you have. Ive been slowly making fixes but this is more than ive got in terms of another perspective! If its okay with you I'd like to put your name or username in the credits in the special thank yous.

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I'd be honored! I'd love to play a finished version of this, because it gives me a lot of what I'd like from a grindy browser RPG:

  • Simple grind-a-thon with a smooth learning curve
  • Doesn't force me to talk to 8 different NPCs before getting into the main gameloop
  • Memorable enemy encounters that teach me quickly when fighting is worth it over fleeing.
  • A very direct way to upgrade my character stats

Reminds me of the fun I had playing games like Dragon Warrior back in the day. The dour, blighted setting also feels like it's leaning into (and perhaps commenting on) the theme of consolidating power, so grinding feels like I'm playing into the theme rather than simply soulless grinding.

Deleted 158 days ago