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(+1)

Found that exploit about taking the items from the cauldron while crafting to keep them, was very helpful in preserving my sanity (make this a feature where it just always gives you the materials back, 100% we love QOL like that), my sanity lasted until I could not progress anymore (stuck making algae, worms, compost, and plankton),

The game’s graphics were solid, not much to say about them.

Having a rock track play over a simple and slightly gimmicky merge game didn’t fit very well, but it was fun to hear.

You definitely hit that theme, in fact the only thing I don’t think you made a resource is the text box which would be redundant as you’re already 5 stars here.

Good game!

(+1)

yeah Im considering a way of preserving the resources if you hit the cauldron at the right time. The rock theme was also criticized before, and I completely agree šŸ˜… thank you for your comment!