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(1 edit) (+1)

Took me a couple tries to figure out that I have to actually move the bugs.

Unfortunately I forgot to screenshot my winning run, I got about 519 points by the end.

There was a bit of missing synergy, as there was never a reason to buy more than one different colour so the undisputed best strategy became quite obvious very quickly: just make the minimum amount of beads as possible to not need any more, with all the same colour and decoration.

Also the other strategy of just not buying anything is viable for some reason.

To resolve both of these balances, I would make it so that there are extra valuable benefits to synergizing different kinds of beads. For example, you could make it so that when a bead is next to one of each other colour, it could add extra base cash, and maybe apply this to the decorations as well but it adds more multiplier instead of more base cash. This way, the players have a lot more opportunity to plan. I’d also like to get more points per bead but with less starting money just to increase the opportunity for scaling.

Of course, this doesn’t have to take away from the coziness, since players aren’t at all required to maximize their score.

The sounds were very nice and the art was about the same quality as mine.

Congrats on your cozy game! It is of my opinion that this is one of the harder kinds to get just right.

(+1)

Thanks for the great feedback! We definitely want to tweak/add to the game so it's more balanced and your thoughts are right on the money. Glad you felt it was cozy!