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(2 edits) (+1)

Is the demo very short? I walked a bit to the bonfire, fighted two enemies, and the demo was over. Well, despite the length, you have made an interesting battle system. But if attacking the enemy finishes my turn, and I need to be in mele range to attack, then there will never be a reason to move? I think you need some kind of "Action Points" system, to balance the strategy out. Do I want to use all my points in a more powerfull attack? Do I move arround more? I don't know, but something to think.

Also, your walking animation is wrong. Left arm is moving foward with Left leg, and Right arm is moving forward with Right leg. The way it should be is Left leg moves with Right arm, and Right arm moves with Left leg. 

Interested in seeing where this goes. Keep it up!

(+1)

Thanks for the feedback.

The demo is indeed very short, more akin to a prototype. I'd say it's 5 minutes at the most if you talk to every NPC.

There will be more variety in the future. I already have ranged attacks, AoEs around characters, AoEs that can be moved remotely, and techniques that move/push units. Not to mention items which I'm in the process of implementing.