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Elevations, hills, mountains

A topic by Coccopappice created Apr 02, 2020 Views: 1,077 Replies: 3
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(+1)

Hello, I'm very new to the forum, so I say sorry if I do something unappropriate.

I think that one of the most important things for a realistic medieval city is the orography. Medieval fortified cities uses very often mountain place to naturally defende the city from attack. That implies winding roads and different levels of elevation of the city and neighborhoods.

Ok, in the case of this generator tool it can be something very simple, I'm not talking about a 3D model. a scarp to delimitate an area with a different highness can be simple implemented like another line object similar to the walls.

Keep in mind that walls, castles and towers generally arise precisely in correspondence with these elements.

Here are some examples


A quarter on a hill

A castle on a mountain

Developer(+1)

Hi!

First of all, let me tell that while I am going to mostly disagree with you, it's not because you did anything unappropriate :)

Yeah, fortified cities were often build on hills, but it wasn't a requirement and anyway, places were rarely so dramatically uneven that they had scarps within city limits.  In fact, some of the most prominent medieval cities - London, Paris, Barcelona- were quite flat, at lest at their core historical centers. I didn't pick them to make my point, it just happened so that I'm familiar enough with them to use as examples (maybe if my experience was different, I would see it differently). Probably it's because in the long run having a navigable river as a mean of trade was more important than a fortress on a rock, maybe because on rugged terrain it's harder to expand a city. 

That's not actually my point :) I like your images, the cliffs make the city look more interesting. But since they don't exactly have to be there, I prefer to omit them to let users interpret a map as they like.

(1 edit) (+1)

Hi, Watabou!

First of all, I would like to express all my respect for your work and I'd like to clarify that my intent is not to criticize it, but it is to make myself available for any help.

I agree with you when you say to "let users interpret a map as they like". Indeed, my suggest was about adding an "option" to give the opportunity to use another interesting tool to the City Generator (which doesn't exist yet or, perhaps, I haven't found it yet). Infact, not all the cities are flat as London, Paris and Barcellona (e.g. see in UK Dover Castle, Edimburg Castle, Beeston and Peckforton castles, in France Carcassonne or Haut-Koenigsbourg, in Spain Casteldefels, etc.). If you see at Italy or east-europe cities, you will see wonderful medieval mountain cities with their fortifications on cliffs, mountains or hills. Castles can be on the sea, inside the city, near to the walls and on mountains (these are generally the locations to control enemies or citizens and protect the city or the power).

I simply saw that your (already wonderful) generator has a lack about orography, so I reported it to you.

I hope I was helpful :)

Developer

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