Finished a couple of runs, it's a really neat little game to kill some time. I especially liked the hunger mechanic (and how Vampire works with it), as it gave me some incentive to prioritise searching for food/enemies first. I enjoyed strategizing what cards to keep, using skills/magic tomes as a "panic button" when hitting a noise trap... I think the game gives a lot of short-term problems and offers flexible solutions that may or may not work. It felt satisfying, like untangling a pack of knotted threads.
As for elements worth improving, I like the idea behind Stress, but it's a bit difficult to fill up the bar once you understand a bit what to do/keep the hunger bar up, so I could ignore it and sweep entire floors. And that's a bit disappointing, cause I found the debuffs pretty creative. Also, maybe I got unlucky, but all stress debuffs were permanent and could pretty much kill a run instantly. Maybe purifying a debuff could be an interesting addition to shops, and making it so you gain stress when hitting a trap/encounter an enemy, or slow down the rate at which stress goes down? That would make the player deal with stress more, pick relics that slow stress buildup and strategize more.
I'd be eager to play more and see further developments. Good luck!