So I may have played Dominion
I saw Minecart and Furnace, I saw the line.
Deck:
- 8 res
- 9 Furnace
- 20 Minecart
- 20 Ingot
- 11 Helmet
- 11 Isopod
- 8 Compass
- 2 Quarry
- 1 Campsite
- 2 Salamander
- 1 Bat Cavern
- 2 Aquifer
- 2 Wrench
Early Game: Prospect as much as I could, till I got an Aquifer and a Furnace. Goodbye Prospect. Then I was building what parts of the engine I could. Minecart's an auto buy. Bat Cavern helps thin the deck for other draw cards to find action. Campsite and Salamander helped out in res heavy hands. A few 0 en, Draw 1 card (cantrips) when there was nothing else. They don't harm nor benefit the consistency of a deck, but they help out in the early game.
Mid Game: Aquifers are cool, but getting a Wrench means as long as I don't whiff every round, I am guaranteed to win. So now I have two payoffs to my engine. Ore is flooding in.
Late Game: Buying nothing but Minecart, Ingot, Helmet, and Isopod at this point. The more cantrips, the bigger Wrench gets. Added another Aquifer and Wrench later into the run to make number go up.